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- Frequently Asked Questions (FAQS);faqs.300
-
-
-
-
- Q:B25 What is the counting strategy for Over/Under blackjack?
- A:B25 (Steve Jacobs)
-
- The card weights used for the Over/Under count are as follows: count
- +1 for Ace, 2, 3, and 4, and count -1 for tens and face cards. The deck
- becomes favorable for counts of +2 and above, and for counts -4 and below.
- Over-13 bets should be placed when the count is +3 and above. Under-13
- bets should be placed when the count is -4 and below.
-
- When playing Over/Under blackjack with this counting scheme, virtually
- all of the player's profit comes from the over-13 and under-13 side bets.
- This counting scheme is very poor for playing the blackjack portion of
- the bet, and will only allow the player to play about even with the house
- on the blackjack bets. However, the over/under bets can be very profitable
- if the game has good penetration. A 6-deck over/under game with good
- penetration can give the player an advantage of 1.5% or more. Single deck
- over/under games with good penetration (very rare) can give the player
- an edge of over 4% when using the over/under count.
-
- Snyder's "Over/Under Report" discusses the over/under game in detail, and
- is available from RGE at an outrageous price.
-
-
- Q:B26 What are some good/bad books on Blackjack?
- A:B26
-
- The individual book reviews given below are grouped according to the
- person doing the review. If you have an opposing view or wish to
- express another view of any of these books, write your own review
- and send it to the maintainer of the FAQ list, and it will be included.
- Reviews of books that are not mentioned here are especially welcome.
-
- There are undoubtedly many good books that are not listed here, as
- well as many terrible books that are not listed here. These reviews
- are only the opinions of the reviewers, and your mileage may vary.
-
-
- Review by Michael Dalton (as reported by Michael Hall)
-
- Dalton, Michael. _Blackjack:_A_Professional_Reference_. Spur of the
- Moment Publishing, PO BOX 541967, Merritt Island, FL; 1991. (1964 pages)
-
- - Written by a NASA computer systems engineer, this book is a
- comprehensive _reference_ to the game of blackjack. Over 1000 entries
- listing books, magazines, publications, newsletters, articles, reports,
- videos, software and other products available for serious players of the
- game twenty-one. Also included is the most comprehensive blackjack
- dictionary ever compiled explaining blackjack terminology, system and
- strategy descriptions, rules, and miscellaneous blackjack trivia.
- Complete basic strategy charts that cover most blackjack games in the
- world are also presented. Fully cross-referenced with recommendations.
-
-
- Reviews by Edmund Hack:
-
- Blackjack Video: "Winning at Blackjack with Bobby Singer", JCI Video,
- 1987, 103 minutes. This video is a tape of a sales pitch/introduction
- to card counting seminar hosted by Bobby Singer, billed as the "World's
- biggest winner at the game of Blackjack" on the back cover. The tape
- covers 5 areas: Basic Strategy, Card Counting, Money Management, Team
- Play and Casino Awareness. Unfortunately, the information is incomplete.
- For example, the basic strategy section only covers hard and soft hands
- and the card counting section only covers the card values for the Hi-Lo
- count, but no bet sizing or strategy adjustments. The rest of the
- information is avaiable for $149.00. For this price, you get a set of
- notebooks with lessons and audio tapes covering the Hi-Lo count and an
- 800 number you can call to find out where the best games are in the city
- you plan to play. I rented the tape for $1.50 and maybe got my money's
- worth.
-
- One interesting point covered in moderate detail is team play. Singer
- advocates playing 4 deck or up shoes with the "Big Player" approach
- pioneered by Uston and others. He advised using a counter at one or
- more tables who flat bets and uses hand signals (i.e. scratching the
- head) to call in a big money player. The current count is signaled to
- the Big Player by the stacking of chips in front of the counter in a
- particular way. The Big Player can then play out the rest of the shoe,
- presumably free of heat. If the count goes bad, the big player leaves,
- proclaiming a trip to the rest toom is needed. The home study course is
- said to have info on bet sizing related/risk of ruin for teams and
- individuals.
-
-
- "The Winner's Guide to Casino Gambling", Edwin Silberstang, Plume, 1980
- and 1989. This is a general overview of casino gambling with chapters
- on casino operations, comps, junkets, credit and the games offered.
- Detailed sections on craps, baccarat, roulette, keno, slots, video poker
- (89 edition only) and blackjack give the staff, rules, and procedures of
- each game, the house advantage, a glossary, and the best plays for each.
- In addition, there are anecdotes about playing the games. As the author
- has separate books on poker and sports betting, there is little
- information on them here and Red Dog and Pai Gow poker are not covered.
- The blackjack section has correct basic strategy information for 1,2,
- and 4+ deck games with and without DAS, and a discussion of Strip, Reno
- and Downtown rules variations. He presents the Hi-Opt I count (not by
- that name) and how to use it for bet sizing and insurance bets, but no
- strategy adjustments. There is a section written by a professional
- blackjack player on how to hide the fact that you are counting and life
- as a pro. If you want a single book as an introduction to casino
- gambling, this is it. [Note: there are 2 versions of the book out - a
- small green paperback from 1980 and a black trade paperback from 1989
- that has been updated.]
-
-
- Reviews by Michael Hall:
-
- "Fundamentals of Blackjack" by Chambliss and Rogenski - this book is
- pretty much a standard blackjack book, but it has exceptionally good
- tables of information. I advise buying this book as a supplement to
- whatever book you use for your counting system (probably either
- "Professional Blackjack", "The World's Greatest Blackjack Book",
- "Blackbelt in Blackjack" or "Million Dollar Blackjack".) The counting
- system discussed in "Fundamentals..." is not one that you would
- actually want to use, but the tables don't assume this system is used.
- Unfortunately, many of the tables were generated using Snyder's
- "Blackjack Formula", and so the accuracy is not as good as would be
- the case with computer simulations.
-
- "Card Counting for the Casino Executive" by Bill Zender - this book
- is written for casino executives, as you might suspect, which makes
- it insightful reading for card counters. The book goes into detail
- about how pit critters should go about identifying and discouraging
- card counters. It also lists all kinds of ways the players can win,
- both honestly and by cheating. The author is fairly counter-tolerant,
- which is refreshing. Alas, the book is spiral bound, only 138 pages
- long, and *full* of white space.
-
-
- Reviews by Steve Jacobs:
-
- "Million Dollar Blackjack" by Ken Uston. This is a good all-around
- blackjack book, although the advanced counting scheme is much more
- difficult than most. Ken gives a balanced view of blackjack, without
- the exaggerated claims that many BJ authors are fond of.
-
- "World's Greatest Blackjack Book" by Humble & Cooper. This is a good
- book with a pretty reasonable counting scheme. The authors are _way_
- too paranoid about cheating, to the extent that they attribute virtually
- all of their losses to cheating. Otherwise, it is a good book. These
- guys have absolutely nothing nice to say about Lawrence Revere, so if
- you've read "Playing Blackjack as a Business" and would like to read
- an opposing viewpoint, this is the book for you.
-
- "Blackbelt in Blackjack" by Arnold Snyder. The Red Seven count in
- this book is simple, and quite effective against single deck games.
- The Zen count is more difficult, but more powerful. Snyder includes
- some interesting ideas that aren't found in other books, such as "depth
- charging". This book is probably not as good for beginners as are
- the previous two books, but is a good book for more advanced readers.
-
- "Theory of Blackjack" by Peter Griffin. This is one of the few good
- books that cover the mathematical considerations of the game. This
- book is either a complete must or a complete waste of time, depending
- on how you feel about mathematics.
-
- "Beat the Dealer" by Edward Thorp. This book is a classic, and
- is still worth reading. The card counting schemes are now somewhat
- dated, but it is still a good book for card counters.
-
- "Professional Blackjack" by Stanford Wong. Some people really like
- this book, but I didn't find it all that exciting. It is considered
- a classic, and has a lot of good material.
-
- "Playing Blackjack as a Business" by Lawrence Revere. This is one
- of the most accurate books for basic strategy, and the color charts
- are very nice. The numbers in the tables were provided by Julian
- Braun, and are about as accurate as any available, but don't believe
- the numbers that Revere gives for player's expected gain. Revere's
- counting scheme isn't of much value, and Revere's "I'm right and
- everyone else is a dope" attitude is very annoying, although
- partially justified if you account for the date of first publication
- and the scarcity of good books at that time. Revere also makes many
- inflated claims about player's expectation, which Humble & Cooper
- would attribute to character flaw.
-
- "Scarne on Cards" by John Scarne. This book is simply wrong when
- it comes to blackjack, and Scarne was too arrogant to even consider
- the possibility that he might have been wrong. He spends a lot of
- time trying to discredit Thorp. This book has _negative_ value for
- serious blackjack players, and should probably be avoided completely.
-
- "Turning the Tables on Las Vegas" by Ian Anderson. This is an
- entertaining book that describes techniques for disguising your
- play to avoid detection by pit critters.
-
- "Tournament Blackjack" by Stanford Wong. This book covers some
- of the unique considerations that only come up in tournament play.
- If you plan to play in tournaments and you can laugh at the $100
- price, then this book may be for you. I personally felt that it
- was _way_ overpriced.
-
-
- Q:B27 What are some other sources of blackjack/gambling information?
- A:B27 (Jonathan Rosenberg, Michael Hall)
-
- RGE Publishing, 414 Santa Clara Avenue, Oakland, CA 94610, (415) 465-6452
- Publishes Blackjack Forum, $30/year (4 issues). Call for their very
- interesting catalog. Includes books, videos, PC based BJ practice programs,
- analyzers and simulators, and back issues of Blackjack Forum.
-
- Current Blackjack News, by Stanford Wong. $95/year (12 issues). Available
- through RGE.
-
- Blackjack Confidential Magazine, 513 Salsbury Road, Cherry Hill, NJ 08034
- $99/year (10 issues).
-
- Win Magazine, 16760 Stagg St. #213, Van Nuys, CA 91406, (818) 781-9355
- Formerly Gambling Times. $36/year (12 issues). Covers all gambling and
- gaming topics.
-
- The Experts Blackjack Newsletter, Gambling Times Incorporated, 16760
- Stagg St. #213, Van Nuys, CA 91406, (818) 781-9355
- New, advertised in WIN Magazine. $30/year (6 issues)
-
- The International Gamblers' Club Newsletter, P.O. Box 73, Thornhill,
- Ontario, Canada L3T 3N1
- $24/year (4 issues). Founded by Lance Humble. They'll send you a free
- but dated sample if you write. Mainly BJ but contains some sports betting
- information. (I wasn't impressed with my sample).
-
- Gambler's Book Club, 630 South 11th Street, Box 4115, Las Vegas, NV 89127,
- (800) 634-6243.
- Not a newsletter but call for their awesome, awesome, awesome catalog
- containing not only just about every blackjack book ever written but
- practically every book ever written on any gambling topic. They also
- operate a book store at the above address in Las Vegas.
- [And they have gambling experts (including card counters) working at
- the store most of the time, willing to answer questions -- Michael Hall]
-
- Las Vegas Advisor, Huntington Press, PO Box 28041, Las Vegas, Nevada 89126,
- (702) 871-4363. $30/year (12 issues). Produced by Anthony Curtis. Lots
- of information on deals and freebies available in Las Vegas. Sometimes
- includes valuable coupons or arranges special deals for subscribers.
- (I have personally more than recouped the $30/year cost in actual cash
- back from coupons for about half year's worth of the subscription. -Hall)
-
- ==================================
- Section C: Craps
-
-
- Q:C1 What special terminology is used at the Craps table?
- A:C1 (Steve Jacobs, Ken Elliot III)
-
- Craps Terminology:
-
- "any craps" -- a bet that the next roll will be 2, 3, or 12. This
- bet pays 7:1 and has a house edge of 11.1%.
-
- "any seven" -- a bet that the next roll will be 7. This bet pays
- 4:1 and has a house edge of 16.7%.
-
- "big 6" -- a bet that a 6 will be rolled before a 7 comes up. This
- bet pays even money, and has a house edge of 9.1%. A place
- bet on 6 pays 7:6 and is almost identical. The place bet is
- preferred, having a house edge of 1.5%
-
- "big 8" -- a bet that an 8 will be rolled before a 7 comes up. This
- bet pays even money, and has a house edge of 9.1%. A place
- bet on 8 pays 7:6 and is almost identical. The place bet is
- preferred, having a house edge of 1.5%
-
- "buy bet" -- giving the house a 5% commission in order to be paid
- correct odds for a place bet. The buy bets on 4 and 10 allow
- the player to reduce the house edge from 6.67% to 4% on these
- bets.
-
- "come out roll" -- the first roll of the dice in a betting round is
- called the "come out" roll. Pass/come bets win when the
- come out roll is 7 or 11, while pass/come bets lose when the
- come out roll is 2, 3, or 12. Don't bets lose when the come
- out roll is 7 or 11, and don't bets win when the come out
- roll is 2 or 3. Don't bets tie when the come out roll is 12.
-
- "dice pass" -- The dice are said to "pass" when the shooter rolls a
- 7 or 11 on the come-out roll. The dice "don't pass" when the
- shooter rolls a 2, 3, or 12 on the come-out. If the come-out
- roll is a 4, 5, 6, 8, 9, or 10, this roll sets the "point",
- and the shooter continues to roll until the point is rolled
- again or a 7 is rolled (see "seven out"). If the shooter
- rolls the point before rolling a seven, the dice pass. If the
- shooter sevens out, the dice don't pass and the shooter loses
- control of the dice. NOTE: in this context, "pass" does NOT
- mean that the dice to given to the next player. Control of
- the dice is tranferred only when the shooter "sevens out" or
- when the shooter has completed a game and no longer wishes to
- roll the dice.
-
- "don't pass bet" -- a bet that the dice will not pass. This bet can
- be placed only immediately before a "come out" roll. House
- edge on these bets is 1.40%.
-
- "double odds" -- an odds bet that is about twice as large as the
- original pass/come bet.
-
- "field bet" -- a bet that the next roll will be 2, 3, 4, 9, 10, 11,
- or 12.
-
- "hard way" -- a bet on 4, 6, 8, or 10 that wins only if the dice show
- the same face. A "hard 8" occurs when each die shows a four.
-
- "hop bet" -- a bet that the next roll will result in one particular
- combination of the dice, such as 2-2 or 3-5.
-
- "horn bet" -- a bet that the next roll will be 2, 3, 11, or 12.
-
- "lay bet" -- a bet that a particular number (4,5,6,8,9, or 10) will
- NOT be rolled before a 7 comes up. The casino takes 5% of
- the winnings on these bets, up front.
-
- "lay odds" -- after a point has been established, the don't-pass
- bettor can place an additional odds bet that will win if the
- original don't-pass bet wins. The odds bet is paid at the
- correct odds for the point, and is a fair bet with no house
- edge.
-
- "line bet" -- a bet on the "pass line" or the "don't pass line" is
- called a "line" bet. These bets are placed at the beginning
- of the game, before the "come out" roll.
-
- "odds off" -- odds bets that are "not working". Odds bets can be
- called "off" by the player at any time, but are left on the
- felt until the bet is resolved. Also, odds bets are usually
- "off" during the come out roll, unless the bettor asks to
- have the odds bets "working". Odd bets that are "off" will
- be returned to the player if the line bet loses on the come
- out roll.
-
- "pass bet" -- a bet that the dice will pass. This bet can be placed
- only immediately before a "come out" roll. House edge on
- these bets is 1.41%.
-
- "place bet (to win)" -- a bet that a particular number (4, 5, 6, 8,
- 9, or 10) will be rolled before a 7 comes up. These bets are
- paid at slightly less than correct odds, giving the house an
- edge of 1.52% on 6/8, 4% on 5/9, and 6.67% on 4/10.
-
- "place bet (to lose)" -- a bet that a 7 will be rolled before
- the number you are placing (4,5,6,8,9, or 10) comes up.
- The casino requires you to lay slightly more than the
- correct odds, giving the house an edge of 3.03% on 4/10,
- 2.5% on 5/9, and 1.82% on 6/8.
-
- "point" -- if a 4, 5, 6, 8, 9, or 10 is rolled on the come out roll,
- then this number becomes the "point". The shooter must roll
- the point again, before rolling a seven, in order for the
- dice to "pass".
-
- "right bettor" -- a player who bets that the dice will pass.
-
- "seven out" -- when the shooter rolls seven after a point has been
- established. Control of the dice is transferred to the next
- shooter.
-
- "shooter" -- the player who is rolling the dice. The shooter must
- place a "line" bet ("pass" or "don't pass") in order to be
- eligible to roll the dice. Of course, the shooter can place
- other bets in addition to the required "line" bet. Most
- shooters (and players) tend to play the "pass" line. Note
- that shooters who make "don't pass" bets are not betting
- against themselves, they are simply betting that the dice
- will not "pass".
-
- "single odds" -- an odds bet that is about as large as the original
- pass/come bet. Some casinos allow "double odds", or even
- larger odds bets.
-
- "take odds" -- after a point has been established, the pass/come
- bettor can place an additional odds bet that will win if the
- original pass/come bet wins. The odds bet is paid at the
- correct odds for the point, and is a fair bet with no house
- edge.
-
- "working odds" -- odds bets that are in play are said to be "working".
- Odds bets are usually "off" during the come out roll, unless
- the bettor asks to have the odds bets "working".
-
- "wrong bettor" -- a player who bets that the dice will not pass.
-
-
- Q:C2 How is Craps played?
- A:C2 (Dave Decot, Frank Irwin, Alan Mintz, Ken Elliot III)
-
- Each player bets a minimum amount determined by the table.
-
- Each die has six sides, each side with a different number of spots
- from one to six.
-
- Two such dice are rolled by one player called the "shooter". The shooter
- must place a "pass" bet or a "don't pass" bet in order to be eligible to
- roll the dice. Exception: the shooter can let his Hot Babe (TM) roll the
- dice for him if he has a pass or don't pass bet down.
-
- The total number of spots on the tops of the dice after the shooter has
- rolled is called the "roll".
-
- A game consists of a series of rolls.
-
- A roll of 2, 3, or 12 is called "craps".
-
- The first roll by the shooter during a game is called the "come-out roll".
-
- If the come-out roll is 7 or 11, the game is over:
-
- Bets on the "Pass line" win 1:1.
-
- Bets on the "Don't Pass line" lose.
-
- If the come-out roll is craps, the game is over:
-
- Bets on the "Pass line" lose.
-
- Bets on the "Don't Pass line" win unless:
-
- The "Don't Pass" line says "Bar <roll>" and the roll is the
- indicated value, in which case the bet pushes.
-
- Otherwise, the come-out roll becomes the "point", and a large white marker
- is placed on the number representing the point (4, 5, 6, 8, 9, or 10).
-
- For each roll in a game subsequent to the come-out roll:
-
- If the roll is the point, the game is over:
-
- Bets on the "Pass line" win 1:1.
-
- Bets on the "Don't Pass line" lose.
-
- If the roll is 7, the game is over:
-
- Bets on the "Pass line" and lose.
-
- Bets on the "Don't Pass line" win 1:1.
-
- The turn of the "shooter" is over.
-
- Otherwise, the game continues and the shooter rolls again.
-
- During a game, bets on the Pass line cannot be removed or changed. Bets
- on the Don't Pass line may be decreased or removed, but not increased.
-
- When a game is over:
-
- If the game was over on the come-out roll, or because the point was
- rolled again, the shooter may continue to be the shooter for another
- game, or pass the dice on to the player just clockwise, who becomes
- the new shooter.
-
- Otherwise, the shooter must pass the dice on to the player just clockwise,
- who becomes the new shooter.
-
-
- Q:C3 What are "Odds"?
- A:C3 (Matt Wilding)
-
- Casinos allow a player to place "odds" on pass, don't pass, come, and don't
- come bets after a "point" has been established. If the bet on which odds
- are placed wins, the odds bet is paid fairly. This means the odds on pass
- and come bets are paid 2-1 for the 4 and 10, 3-2 for the 5 and 9, and 6-5
- for the 6 and 8. The odds for don't pass and don't come bets are paid 1-2
- for the 4 and 10, 2-3 for the 5 and 9, and 5-6 for the 6 and 8 (this is
- called "laying" odds).
-
- The player should make odds bets that can be paid exactly, or the dealer
- will pay off by rounding down. Odds on the pass line and come bets should
- be a multiple 5 if the point is 6 or 8 and a multiple of 2 if it's a 5 or 9.
- (Don't betters can figure this out themselves.)
-
- Casinos advertise the maximum odds bets they allow as the maximum amount
- "times" the original bet the odds bet may be. You can increase your odds
- bet over this advertised maximum only enough to allow you to make an odds
- bet that can be paid exactly.
-
- A player can modify his odds bets at any time.
-
-
- Q:C4 What are "Come" and "Don't Come" bets?
- A:C4 (Dave Decot, Frank Irwin, Alan Mintz)
-
- Other bets can be made during the game after the come-out roll by anyone,
- called "Come" and "Don't Come" bets. These are made by placing the bet
- on the "Come" line or the "Don't Come" line; these bets are regarded
- as Pass bets, but as if the very next roll of the dice were the "come-out"
- roll of a new game. That is, if the next roll is 7 or 11, the Come bet
- wins immediately; if the next roll is 2, 3, or 12, the Come bet loses
- immediately; otherwise, the number rolled is the point for that Come bet.
- Such a Come bet is moved onto the area of the table where its point appears,
- awaiting a roll of either its point or seven. The game for a Come bet
- always continues until this happens, even though the shooter rolls the point
- for the Pass line, even though the shooter begins a new game for
- the Pass line, even though another shooter begins rolling, as long
- as the termination conditions for that Come bet have not yet occurred.
-
- Note that rolling a seven always terminates all Pass, Come, Don't Pass, and
- Don't Come games on the table; since it results in immediate win or loss.
- When this happens, the shooter is said to "seven out".
-
- The payoffs for Come and Don't Come bets are the same as for Pass and
- Don't pass bets.
-
- It is possible to place odds bets on the points of your own Come and
- Don't Come bets by handing the bet to a dealer and stating that you
- want "odds on my <point>". Unless you specify otherwise, odds bets on
- Come are declared "not working" on a come out roll after a point is made.
- However, odds on Don't Come bets are usually working by default.
-
-
- Q:C5 What are all those other bets?
- A:C5 (Dave Decot, Frank Irwin, Ken Elliot III)
-
- Other bets are possible:
-
- Place bets (to win):
-
- Bets that an indicated number will be rolled before 7 is rolled
- (come-out rolls are ignored for the purpose of determining this,
- unless otherwise specified by the player making the bet).
-
- Place bets (to lose):
-
- Bets that a 7 will be rolled before the indicated number is rolled
- (come-out rolls are ignored for the purpose of determining this,
- unless otherwise specified by the player making the bet).
-
- One roll bets:
-
- Bets that a certain roll, or a certain pair of dice faces, or one
- of several rolls, will appear on the next roll of the dice. Such
- bets may be made before any roll. These all pay higher than 1:1,
- This includes "Any craps", "eleven", "seven", "Horn", and "field"
- bets.
-
- Field:
-
- A special case of one-roll bet. This pays 1-1 whenever 3, 4, 9,
- 10, or 11 is rolled, and possibly higher amounts when 2 or 12 is
- rolled.
-
- Hardways:
-
- Bets that a certain pair of dice faces will appear before 7 is rolled,
- and before any other pair of dice faces with the same total value
- are rolled. For example, a bet on "hard 4 (2 and 2)" loses when
- (1 and 3) is rolled, because this is an "easy way" to roll 4.
- A bet on "hard anything" loses when 7 is rolled.
-
- Hopping hardways:
-
- Bets that a certain pair of identical dice faces will appear on
- the next roll. These all pay 30:1 (or sometimes higher or lower).
-
- Horn bets:
-
- Basically, just betting on the 2,3,11, and 12 at once. This requires
- 4 units, since you are really making 4 bets.
-
-
- Q:C6 What are the odds for all these bets?
- A:C6 (From: "Winning Casino Craps" by Edwin Silberstang, and Ken Elliot III)
-
- Bet Casino Payoff Casino Advantage
-
- Pass-Line 1:1 1.41%
- With Single Odds 1:1 + odds 0.8
- With Double Odds 1:1 + odds 0.6
-
- Come 1:1 1.41%
- With Single Odds 1:1 + odds 0.8
- With Double Odds 1:1 + odds 0.6
-
- Don't Pass 1:1 1.40%
- With Single Odds 1:1 + odds 0.8
- With Double Odds 1:1 + odds 0.6
-
- Don't Come 1:1 1.40%
- With Single Odds 1:1 + odds 0.8
- With Double Odds 1:1 + odds 0.6
-
- Place Numbers (to win)
- 4 or 10 9:5 6.67%
- 4 or 10 (bought) 2:1 (-5% commission) 4.76
- 5 or 9 7:5 4.0
- 6 or 8 7:6 1.52
-
- Place Numbers (to lose)
- 4 or 10 5:11 3.03%
- 4 or 10 (layed) 1:2 (-5% commission) 2.44
- 5 or 9 5:8 2.5
- 6 or 8 4:5 1.82
-
- Big 6 and Big 8 1:1 9.09%
-
- Field
- With 2 and 12 paying 2:1 1:1 except 2 & 12 5.55%
- With 2 pay 3:1, 12 pay 2:1 1:1 except 2 & 12 2.77%
- With 2 pay 2:1, 12 pay 3:1 1:1 except 2 & 12 2.77%
-
- Proposition Bets
- Bet True Odds Casino Payoff Casino Advantage
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- Any 7 5:1 4:1 16.67%
- Any Craps 8:1 7:1 11.1
- 2 or 12 35:1 30:1 13.89
- 29:1 16.67
- 3 or 11 17:1 15:1 11.1
- 14:1 16.67
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